INSTRUCTIONAL SOFTWARE AND COMPUTER GAMES - TOOLS OF MODERN EDUCATION
نویسندگان
چکیده
منابع مشابه
Serious computer games in computer science education
The role and importance of serious computer games in contemporary educational practice is presented in this paper as well as the theoretical fundamentals that justify their use in different forms of education. We present a project for designing and developing serious games that take place within the curriculum for computer science teachers’ education as an independent project work in teams. In ...
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Besides the ability of making learning more interesting, educators and researchers have been exploring other pedagogical potentials of computer games. How to employ games for constructivist learning and teaching has become an attention in the field of education and game design in recent years. This article gives an introduction to game-based learning. On top of discussing games’ intrinsic educa...
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Two studies are reported whose aim was to assess whether undergraduates' cognitive representations of the psychological correlates of computer-supported instructional tools (CSIT) vary according to the features of tools themselves. A questionnaire investigating participants' conceptions about motivational and emotional aspects of learning through CSIT, behavior during the learning process, requ...
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Pathfinding in computer games has been investigated for many years. It is probably the most popular but frustrating game artificial intelligence (AI) problem in game industry. Various search algorithms, such as Dijkstra’s algorithm, bread first search algorithm and depth first search algorithm, were created to solve the shortest path problem until the emergence of A* algorithm as a provably opt...
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Introduction: Instructional tools are among effective factors in learning. Learning about students viewpoints towards these tools could help teachers in choosing the most appropriate one. This study was performed to investigate and compare students views towards three routine instructional tools including PowerPoint, overhead, and whiteboard. Methods: In this descriptive study in the year 2007,...
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ژورنال
عنوان ژورنال: Journal of Technology and Information
سال: 2009
ISSN: 1803-537X,1803-6805
DOI: 10.5507/jtie.2009.003